When real just isn't enough

About illustrations and comic styles - a retro look with future ambitions
Matthias Schäfer
Matthias Schäfer
comic image of gucci

Some people may wish for a different reality in troubled times. Less complicated, more limitless, happier for everyone. Perhaps that is why we are seeing more and more brand communication in which reality is supplemented and expanded with comic-like elements.  

The current advert for train provider Eurostar skillfully mixes real-life scenes with manga-like sequences in which the two protagonists get closer and experience the world together - only to find themselves sitting on the train again as strangers in reality. The cartoon sequence becomes a layer of possibility here, conceivable options that we just have to take. 

The slightly older Gucci Flora Fantasy spot looks even more dreamlike. With Miley Cyrus transformed into a cartoon character, the viewer is transported to an imaginary place where nature comes to overwhelming life. The surreal anime dream world is a pastel-coloured alternative to the rock video aesthetic of the real image sequences before. The artist unites these opposites in herself as a role model for the GenZ audience: Girl power and being a rebel does not exclude being emotionally tangible and fashionable at the same time. 

Gucci Flora Miley Cyrus
Source: Gucci
Gucci Flora Comic
Source: Gucci

In contrast, the horror comic aesthetic of the print campaign by pet food supplier Stella & Chewy's opens up animal perspectives: the horror that hoovers, doorbells and bathtubs represent for some pets is finally understood by masters and mistresses when they see the posters. Hopefully to comfort ‘Good Boy’ with a treat.   

From a digital perspective, Nike Sport Wonderland certainly goes the furthest. The mobile game from Shanghai sets an entire cartoon world in motion through real user activities. This is not only bright and colourful - it also encourages the female target group to exercise more, is fun and increases motivation. Augmented reality and community features as well as a direct shop connection round off the whole thing. The actions of the users merge 1:1 with the comic world - a crazy gamified experience in the service of fitness and mindfulness. 

And now, cartoons in brand communication? What makes creatives happy gives brands access to new target groups - and often a refreshed perspective on the product and the brand itself. The examples show how well this can work!

What is our takeout?

Why not push the boundaries of brand identity and create space for new visual approaches? Cartoon worlds at least make the risk fun!

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Matthias Schäfer

Matthias Schäfer

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Connecting people with brands—this is what Matthias regards as the core of his work: Making consumers more satisfied, brands stronger and companies more successful. He appreciates content that generates resonance as well as user experiences that create added value.

At Cocomore he forms the creative teams in keeping with the motto “Agile Creative”: Creative momentum meets agile attitude. He appreciates working cross-functionally in dialogue with data, strategy and development. During his 15-year agency career, Matthias has been taking care of and advising many clients, e.g. in the consumer goods, telecommunications, mobility and energy industries. He received many awards for his work ‒ and besides, he likes music with extremely loud guitars.